![]() ![]() ![]() General Nishant can boost himself before releasing tons of damage to him. Noctum is really good at this, since it has a move that can remove positive effects and thus, can remove Atum's Shields, Double Life and Damage Mirror. ![]() Powerful Dark monsters can bypass Atum's defensive power.Recommended Relics: Darmith's Banner / Hiroim's Shield Counters Recommended Runes: 3 Team Speed 2 Strength, 1 Speed If you don't think that is necessary, Hard as Rock is your way to go. Armored Troops should be used if you want your team to get defensive support. The last move dépends on what your team needs. Powerful Mace stuns one target, but Atum's Mace is more powerful and has no cooldown. Earth Army Assault deals a solid 45 base power Earth damage to all foes. Earth Offensive is your typical multi-stun move, which shouldn't be wasted. This moveset focuses more on attacking than defending, unlike the one above. Earth Army Assault (AoE 45 Earth dmg, 36s, 3 CD).Powerful Mace / Atum's Mace (Powerful for 45 Special dmg + Stun, 30s, 1 CD).Recommended Relics: Ingvar's Banner / Hiroim's Shield Wangzhou's Shield Master of Earth Assaults It deals neutral damage to everything and packs a solid 60 base power. Atum's Mace is your anti-CDA move, since it has no cooldown. You should use it two turns after using Hard as Rock as you will get to your normal life amount, but the shield power will be the one from your double-life form. Armored Troops is the infamous shield move. Armored Troops (Team 100% Shield, 34s, 4 CD)Ītum can double its life and reflect back damage using Hard as Rock, so this should be used right after Earth Offensive, which is your multi-stun move.Hard as Rock (Self Double Life + Damage Mirror, 28s, 5 CD).Earth Offensive (AoE 30 Earth dmg + Stun, 33s, 3 CD). ![]()
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